Paranormal Entity Classifications

Created by Captain Ash Shultz on Mon May 4th, 2020 @ 6:52pm

Section I: Ghosts



Class I:
These are undeveloped forms, insubstantial and difficult to see. Interaction with their environment is limited and enigmatic (i.e., spectral lights, voices and sounds, ectoplasmic vapors, etc.). Simple application of a proton pack beam is normally effective.

Class II:
Manifestations focused in this time and space, Class II ghosts and up can physically manipulate things in this world. These forms are vague, inconsistent, or incomplete (i.e., floating sheets, ghostly hands, animated lips, etc.). Although a proton pack beam is normally effective, some Class II ghosts have the capacity to return attacks.

Class III:
Anonymous Hauntings. Distinct human form and personality is evident, but former identity (I.E., as a living being.) is not established. If established, ghost is reassigned as Class IV. Often difficult to deal with, Class III ghosts generally possess sophisticated means of defense.

Class IV
Identity is established. They have a distinct human form and personality with known identity, such as General Custer or Cleopatra. Economic disposal methods include research into the background of said entity, as well as possible communication with it.

Class V:
These are Ectoplasmic manifestations of definite but non-human form. Speculation includes the theory that Class V's are formed from emotionally-charged events or as side effects from ritual summoning (Slimer was a by-product of the rituals that a cult held in the Sedgewick Hotel's basement.). These typically require extensive proton pack implementation to eradicate.

Class VI:
Ghosts from lower life forms. A giant penguin was once seen attacking a mugger in Central Park. Later it was discovered that the penguin was a ghost. Unique solutions are often required to handle these entities, including research into habitats, allergies, natural enemies, etc.


Section II: Deamons and Omnipitant Beings



Deamon:
Obsessively malevolent planar creatures that are exceptionally powerful. They exhibit control over subordinate forms and have been known to warp the minds and realities of human targets. Such entities are potentially very dangerous. Entitles which fit this classification include Gozer and Zuul.

Neutralizing them is usually a problematical undertaking at best. Most standard procedures are futile. The most realistic plan is to take measures to prevent these things from entering the sphere of influence in the first place.

Demi-God
These planar beings can have a wide array of powers, deriving from whatever dimension they came from. Most Demi-Gods can change between corporeal and spirit forms. For the malicious Demi-Gods that use their god-like powers for destruction and mayhem, the best way to harm them is when they take a human form - At which, proton packs are used to wound. If a Demi-God won't take on a mortal form, then use the Dark Matter Shock-Blast gun to force it into a solid state.

Killing a Demi-God, however, you need to find the omnipotent presence that's gifted the Demi-God their immortality, and try to reason with the omnipotence to make their avatar fully mortal. If that is unreasonable or unrealistic, the only other choice is to open the planar portal and push the Demi-God back where it came.

Saprise #1: TBD Later


Section III: Mummies



Class I:
These supernatural creatures are animated corpses with some portion of their soul trapped inside. Class I mummies have invulnerability but also are unable to communicate. They were either reanimated via a ritual or something dear to them was stolen.

Class I mummies have no aggression, but walkabout very slow. Usually certain times of the day. So if destroying a mummy is not an option, finding the source of the resurrection or finding that which was stolen, are likely the only non-violent ways to handle a Class I.

All mummies have some form of weakness to fire. If the mummy isn't a well-known one and a destroy order is issued by your client, a single Proton Pack shot will do the trick.

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